Q3. A body is projected at t = 0 with a velocity 10 ms−1 at an angle of 60∘ with the horizontal. The radius of curvature of its trajectory at t = 1 s is R. Neglecting air resistance and taking acceleration due to gravity g = 10 ms−2 , the value of R is: (1) 10.3 m (2) 2.8 m (3) 2.5 m (4) 5.1 m
What This Question Tests
This question requires calculating the radius of curvature of a projectile's trajectory at a specific time, which involves finding the instantaneous velocity and using the formula relating curvature to velocity and acceleration vectors.
Concepts Tested
Formulas Used
vₓ = u cosθ
vᵧ = u sinθ - gt
R = v³ / |vₓaᵧ - vᵧaₓ|
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3.7 and are in the direction specified by the problem. Using the rule of vector addition, we see that the resultant of vr and vw is R as shown in the figure. The magnitude of R is 2 2 2 2 −1 −1 R = v r + v w = 35 + 12 m s = 37 m s The direction θ that R makes with the vertical is given by v w 12 tan θ = = = 0.343 Fig. 3.8 (a) Two non-colinear vectors a and b. v r 35 (b) Resolving a vector A in terms of vectors Or, θ = tan-1 ( 0.343 ) = 19° a and b. Therefore, the boy should hold his umbrella We say that A has been resolved into two in the vertical plane at an angle of about 19o component vectors λ a and µ b along a and b with the vertical towards the east. ⊳ Reprint 2025-26 32 PHYSICS respectively. Using this method one can resolve and A2 is parallel to ɵj, we have :a given vector into two component vectors along a set of two vectors – all the three lie in the same A1= Ax ɵi , A2 = Ay ɵj (3.11) plane. It is convenient to resolve a general vector where Ax and Ay are real numbers.along the axes of a rectangular coordinate system using vectors of unit magnitude. These Thus, A = Ax ɵi + Ay ɵj (3.12) are called unit vectors that we discuss now. A unit vector is a vector of unit magnitude and This is represented in Fig. 3.9(c). The quantities points in a particular direction. It has no Ax and Ay are called x-, and y- components of the dimension and unit. It is used to specify a vector A. Note that Ax is itself not a vector, but direction only. Unit vectors along the x-, y- and ɵi is a vector, and so is Ay ɵj. Using simplez-axes of a rectangular coordinate system are Ax trigonometry, we can express Ax and Ay in terms denoted by ɵi , ɵj and ˆk , respectively, as shown of the magnitude of A and the angle θ it makes in Fig. 3.9(a). with the x-axis : Since these are unit vectors, we have Ax = A cos θ Ay = A sin θ (3.13) ˆi = ˆj = ˆk =1 (3.9) As is clear from Eq. (3.13), a component of a These unit vectors are perpendicular to each vector can be positive, negative or zero other. In this text, they are printed in bold face depending on the value of θ. with a cap (^) to distinguish them from other Now, we have two ways to specify a vector A vectors. Since we are dealing with motion in two in a plane. It can be specified by : dimensions in this chapter, we require use of (i) its magnitude A and the direction θ it makes only two unit vectors. If we multiply a unit vector, with the x-axis; or say ˆn by a scalar, the result is a vector (ii) its components Ax and Ay λ = λ ˆn. In general, a vector A can be written as If A and θ are given, Ax and Ay can be obtained using Eq. (3.13). If Ax and Ay are given, A and θ A = |A| ˆn (3.10) can be obtained as follows : where ˆn is a unit vector along A. 2 2 2 2 2 2 A x + A y = A cos θ + A sin θ We can now resolve a vector A in terms = A2 of component vectors that lie along unit vectors iˆ and ɵj. Consider a vector A that lies in x-y Or, A = A 2x + Ay2 (3.14) plane as shown in Fig. 3.9(b). We draw lines from the head of A perpendicular to the coordinate Ay A y tan θ = , θ = tan− 1 axes as in Fig. 3.9(b), and get vectors A1 and A2 And A x A x (3.15) such that A1 + A2 = A. Since A1 is parallel to ɵi Fig. 3.9 (a) Unit vectors ɵi , ɵj and ɵk lie along the x-, y-, and z-axes. (b) A vector A is resolved into its components Ax and Ay along x-, and y- axes. (c) A1 and A2 expressed in terms of ɵi and ɵj . Reprint 2025-26 MOTION IN A PLANE 33 So far we have considered a vector lying in ɵ ɵ B = B x i + B y jan x-y plane. The same procedure can be used Let R be their sum. We haveto resolve a general vector A into three components along x-, y-, and z-axes in three R = A + B dimensions. If α, β, and γ are the angles* ɵ ɵ ɵ ɵ = + (3.19a) ( A x i + A y j ) ( B x i + B y j )between A and the x-, y-, and z-axes, respectively [Fig. 3.9(d)], we have Since vectors obey the commutative and associative laws, we can arrange and regroup the vectors in Eq. (3.19a) as convenient to us : ɵ ɵ j (3.19b) R = ( A x + B x ) i + ( A y + B y ) ɵ ɵ SinceR = R x i + R y j (3.20) we have, R x = A x + B x , R y = A y + B y (3.21) Thus, each component of the resultant vector R is the sum of the corresponding components of A and B. In three dimensions, we have ɵ ɵ ɵ A = A x i + Ay j + A z k ɵ ɵ ɵ B = B x i + B y j + B z k (d) ɵ ɵ ɵ R = A + B = R x i + R y j + R z kFig. 3.9 (d) A vector A resolved into components along x-, y-, and z-axes with R x = A x + B x y = A y + B yA x = A cos α, A y = A cos β, A z = A cos γ (3.16a) R In general, we have R z = A z + B z (3.22) A = Ax ˆi + Ay ˆj + Az kˆ (3.16b) This method can be extended to addition and The magnitude of vector A is subtraction of any number of vectors. For A = A x2 + Ay2 + A z2 (3.16c) example, if vectors a, b and c are given as ɵ ɵ ɵ A position vector r can be expressed as a = a x i + a y j + a z k ɵ ɵ ɵ r = x i + y j + z k (3.17) ɵ ɵ ɵ b = b x i + b y j + b z k where x, y, and z are the components of r along ɵ ɵ ɵ x-, y-, z-axes, respectively. c = c x i + c y j + c z k (3.23a)
📋 Question Details
- Chapter
- Kinematics
- Topic
- Projectile Motion
- Year
- 2019
- Shift
- 11 Jan Shift 1
- Q Number
- Q3
- Type
- MCQ
- NCERT Ref
- Class 11 Physics Ch 4: Motion in a Plane
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